Unit rationale, description and aim
Australians are voraciously consuming audio content. At the time this rationale was composed, three-quarters of Australians regularly listen to audio content online. More than 90% of Australians know what a podcast is, and more than half of Gen Z and Gen Y say they are willing to pay for them. Audio provides unique opportunities for storytelling in a fast-paced and mobile world, as we engage with audio content at home, at work, in the car, whilst jogging, on public transport, etc almost anywhere that we and our mobile phone companions can go!
This unit approaches audio as a medium of communication and also as a means of creative expression. The unit assumes a basic working knowledge of microphones and audio editing (as acquired through MEDA103), and workshop exercises are scaffolded to develop higher-order skills in audio recording, editing, and mixing.
The aim of this unit is to provide a foundation in audio that will enable you to go on to explore forms such as podcasting, drama and documentary, art installation, and sound design for the visual image.
Campus offering
No unit offerings are currently available for this unit.Learning outcomes
To successfully complete this unit you will be able to demonstrate you have achieved the learning outcomes (LO) detailed in the below table.
Each outcome is informed by a number of graduate capabilities (GC) to ensure your work in this, and every unit, is part of a larger goal of graduating from ACU with the attributes of insight, empathy, imagination and impact.
Explore the graduate capabilities.
Use a range of microphone types in situations appr...
Learning Outcome 01
Use a portable mixer and/or digital audio recorder...
Learning Outcome 02
Demonstrate a working understanding of at least on...
Learning Outcome 03
Produce works that engage audio’s creative and com...
Learning Outcome 04
Content
Through a series of structured exercises, students will have the opportunity to explore a range of audio production equipment to produce a series of short sound pieces. Examples of such productions may be soundscapes, sound installations, radio advertisements, sound design for film and stage, radio drama, and radio documentaries. Students will be introduced to print and web-based resources for audio, and learn the basic principles of acoustics, sound waves, sound reinforcement, microphone techniques for speech and music, multi-tracking, mixing and metering.
Assessment strategy and rationale
In this unit, you will be asked to demonstrate your engagement with audio software, technology and associated cultural forms.
All assessment tasks are based upon authentic (Ashford-Rowe et.al. 2014) production practices and genres (e.g. commercial, artistic, factual and dramatic content). A foundational task is completed first, designed to develop and test basic competencies in microphone and recorder use, before you are invited to explore the expressive and communicative capabilities of audio in longer and more complex productions. This progression mimics Bloom’s revised taxonomy (Krathwohl 2002). Assessment task 2 develops your audio acuity in a stand-alone feature/podcast before you will be asked to apply that acuity to the design of a soundtrack for a visual image.
Overview of assessments
Assessment 1: Advertisement (microphone and mix...
Assessment 1: Advertisement (microphone and mixer fundamentals)
This task is designed to make sure that you have the foundational skills necessary to complete subsequent audio assignments. These skills include elementary microphone selection and operation, plus technical facility with the mixers and digital audio recorders that are available for loan at ACU.
10%
Assessment 2: Project 1 Stand-alone audio featu...
Assessment 2: Project 1 Stand-alone audio feature
This task is designed to introduce you to the expressive potential of sound. You will learn how to conceive and plan a sound design with reference to both its formal and cultural characteristics (i.e., what is the 'stuff' I am working with, and how do I make 'meaning' with it?). You will also learn how to make your own field recordings and use an industry-standard DAW (digital audio workstation) to edit and mix those recordings.
40%
Assessment 3: Project 2 Soundtrack for the visu...
Assessment 3: Project 2 Soundtrack for the visual images
This task will invite you to apply the recording and editing skills acquired through the completion of assignments 1 and 2 to the design and execution of a soundtrack for a short visual sequence. After completing this task, it is hoped that you will be better placed to consider the creative potential of sound in your audio-visual work.
50%
Learning and teaching strategy and rationale
A hybrid lecture/workshop format is utilised, whereby short fragments of lecture (of approx. 10-15mins in length) will be mixed with practical exercises designed to provide you with an opportunity to immediately put your newly acquired understandings into practice. This strategy encourages knowledge transformation and application (Meyers & Nulty 2009, p567), rather than mere recollection.
Workshops and assessments are sequenced in accordance with constructivist principles, and loosely model audio industry production practices. You will be asked to complete short exercises first, in the controlled environment of the recording studio, before moving on to tasks of greater complexity and autonomy (i.e. longer forms, noisier recording environments, more sonic elements, etc.).