Dr Rhett Loban

Senior Lecturer, 
National School of Education

Rhett Loban

Areas of expertise: Game-Based Learning; Virtual Reality; Culture; Indigenous Education; Creation-Based Pedagogy

HDR supervisor accreditation status: Not accredited

Email: rhett.loban@acu.edu.au

LinkedIn: https://www.linkedin.com/in/rhett-loban-b0a9209b/

Location: ACU Strathfield Campus

ORCID ID: 0000-0003-4049-3295 

Select publications

  • Loban, R. (4th September 2023). Embedding Culture into Video Games and Game Design: The Palm, the Dogai and the Tombstone. CRC Press. ISBN 9781032232195
  • Schlittler, M., Loban, R., Apperley, T. (2024). Valores eurocêntricos em jogo: Modificando o colonial através de uma perspectiva indígena. Zanzalá-Revista Brasileira de Estudos sobre Gêneros Cinematográficos e Audiovisuais. Vol 12(1): 157-176.
  • Chan, S.F., DeWitt, D & Loban, R. (2022). Virtual Reality for developing Intercultural communication competence in Mandarin as a Foreign language. Educational Technology Research and Development. DOI: https://doi.org/10.1007/s11423-021-10074-9
  • Loban, R. (2022). “I never asked for it, but I got it and now I feel that my knowledge about history is even greater!”: Play, Encounter and Research in Europa Universalis IV. Journal of Games Criticism.
  • Ong, Y., Loban, R. & Parrila, R. (2022). The Fight is the Dance: Modding Chinese Culture and Martial Arts into Beat Saber. Journal of Games Criticism.
  • Loban, R. (2021). Torres Strait Virtual Reality: A Reflection on the Intersection between Culture, Game Design and Research. Games and Culture Journal.
  • Loban, R. (2021). Modding Europa Universalis IV: An Informal Gaming Practice Transposed into a Formal Learning Setting. E-Learning and Digital Media.
  • Loban, R. (2021). Europa Universalis IV and Deep Learning: Historical Accuracy, Counterfactuals and Historical Themes. Loading…The Journal of the Canadian Game Studies Association. Vol 14(24): 26-47.
  • Loban, R. (2021). The Transformation from Manual Wargames to Grand Strategy Video Games, and the Opportunities for Sophisticated and Efficient Historical Gaming Experiences. Digital Culture and Education.
  • Loban, R. (2024). One Culture. In Faulkner (Ed.), Growing up Torres Strait Islander. Collingwood: Black Inc.
  • Loban, R. (2022). The Torres Strait Dhari. In Bommas (Ed.), History of the World in 100 Objects. Macquarie University History Museum.
  • Harrison, N., Leone, R., Loban, R., Nguyen J., and Thornton C. (2021). Chapter 7: Teaching Students from Diverse Backgrounds. In Cavanagh & Prescott (Eds.), Your professional experience handbook 2e.
  • Loban, R. and Apperley, T. (2019) Eurocentric values at play: Modding the Colonial from the Indigenous Perspective. In Penix-Tadsen (Ed.), Video Games and the Global South.
  • Loban, R. (2018). Torres Strait Virtual Reality: Virtual Reality. In Harle, Abdilla and Newman (Eds.), Decolonising the Digital: Technology As Cultural Practice, 158-77. Sydney: Tactical Space Lab. http://ojs.decolonising.digital/index.php/decolonising_digital/article/view/TSVR.
  • Loban, R. (2017, July). Digitising Diplomacy: Grand Strategy Video Games as an Introductory Tool for Learning Diplomacy and International Relations. Proceeds of the Digital Games Research Association Conference 2017, Melbourne.
  • Yoshioka, M. and Loban, R. (2015, November). WC3: Wikipedia Category Consistency Checker Based on DBPedia. Proceedings of the 11th Intl. Conf. on Signal-Image Technology & Internet-Based Systems, Bangkok.

Accolades or awards

  • 2018 - CSIRO Aboriginal and Torres Strait Islander STEM Professional Career Achievement Award $20,000 AUD.
  • 2023 – Early Career Award Winner for Learning and Teaching for Faculty of Arts.
  • 2023 – NAIDOC Innovation finalist.
  • 2020 - Immersive Learning Network 6th Annual Conference – Certificate of Best Immersive Learning Showcase. Showcase: VR for Developing Intercultural Communication Competence in Mandarin Chinse as a Foreign Language Speaker.
  • 2020 – Bronze Medal in the University of Malaya International Summit on Innovation and Design Exposition (InSide). Showcase: VR for Intercultural Competence (VR4ICC): Increasing Intercultural Awareness.
  • 2020 – MQ University Faculty of Arts Early-Career Research Fellowship $5000 AUD.
  • 2019 – MQ University Department of Educational Studies Early Career Researcher Award.
  • 2019 – MQ University Research Enhancement Funding Grant for developing a VR simulation to teach maths concepts related to NAPLAN $5662 AUD.
  • 2019 – Innovative Curriculum Design and Delivery Runner Up Prize from the Minister of Education Malaysia for developing and implementing VR simulation to teach Chinese language and Culture with other researchers $5000 MYR ($1600 AUD)
  • 2018 – MQ University Mobile Virtual Reality Resource for School and University Based Research (Research Infrastructure Scheme Small) with other researchers $98,420.85 AUD.
  • 2017- UNSW Dean’s Faculty Award for Student Leadership (Social Engagement) $1000 AUD.

Appointments and affiliations

  • Fellow of Higher Education Academy (FHEA) at Advance HE from 2024 -Present
  • Member of the Centre of Global Indigenous Futures from 2023 – Present
  • Member of the First Nations Australia Writers Network from 2024 - Present
  • 2023-2024 – Invited to be a DiGRA (Digital Game Research Association) 2024 Program Committee member for the Game History and Cultural Context track where I reviewed conference abstracts and papers
  • 2023 - Peer Reviewer for eSafety commissioner research methodology. Cited in two reports: Levelling up to stay safe: Young people’s experiences navigating the joys and risks of online gaming February 2024 (https://www.esafety.gov.au/sites/default/files/2024-02/Leveling%20up%20to%20stay%20safe%20-%20gaming%20report.pdf) and Young people and gaming Methodology report February 2024 (https://www.esafety.gov.au/sites/default/files/2024-02/Young%20People%20and%20Gaming%20-%20Methodology.pdf)
  • 2023 – Ambassador for the NSW Education to promote the new computing syllabuses: Computing Technology 7-10, Enterprise Computing 11-12 and Software Engineering 11-12. Activities include running an online Professional Learning session for teachers and featuring in a video interview as part of the communications campaign.
  • 2020 - Australia Arts Council: First Nations Targeted Digital Transformation Action Consultation Group: Voluntary Consultant.
  • 2019 - Present - National Indigenous Science Education Program: Volunteer.
  • 2019 - Present - Museum of Contemporary Art Indigenous Committee: Committee member.
  • 2019 - Western Australian Parliament for Digital Learning Inquiry: Witness (https://www.parliament.wa.gov.au/parliament/commit.nsf/(Report+Lookup+by+Com+ID)/337391CBC0096994482584BF0025671C/$file/Digital+innovation+in+secondary+education+report+FINAL+FIXED+with+cover.pdf)
  • 2019 - New South Wales Education Standards Authority (NESA): Voluntary Consultant.
  • 2019 – Southside Mabo Promotion Day Reference Group Brisbane: Digital Media Recorder.
  • 2017- Present – Indigitek: Presenter, Volunteer and Supporter.
  • 2017-19 – UNSW Schools Programs (Various Faculties): Present and Volunteer.
  • 2017-18 - Commonwealth Bank of Australia: Presenter for Reconciliation Week.
  • 2017 – UNSW Gifted Education Research and Resource Centre: Computer Specialist Volunteer.

Public engagement activities

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